Project Canvas prototype gallery · wireframe fidelity on purpose — judge the patterns, not the pixels

The project, not the cart, at the center.

These prototypes explore one idea: a persistent, stateful project object that captures intent, retains context, decomposes the job, manages dependencies, and looks out for the customer. Everything below is clickable and self-explaining — toasts narrate what each interaction means, and every screen has a pattern-labels toggle (top right) that annotates its anatomy. All four share one simulated project: a Kids Bathroom Refresh, $8K, week 3 of 6.

THE PLAN · SPACE
The road ahead
What's next and when. Boxes fill as requirements are met — never by hoarding context.
→
WORKSPACES · PRESENT
Where decisions happen
The wall, the thread, live artifacts. Proposals live and die here; nothing durable accumulates.
→
THE LEDGER · TIME
The record behind
Append-only. Every decision posts an entry; undo is a reversing entry, never an erasure.
The plan drains into the ledger: the road empties as the record fills, and "done" is when it has fully drained. Canvas helps you move through time and space to make progress.
THE JOURNEY — DREAM, MOVE, DECIDE
1 DREAM — THE INSPIRATION WALL

A Pinterest board that knows your bathroom

/wall

It works the way you'd expect — scroll, tap, save — but every tap now does real work behind the scenes. Before a pin ever shows up, it's checked against your actual bathroom: does it fit, what would it cost, is it in stock. Save an idea and it breaks down into the real, priced products you'd need to buy. Instead of scrolling forever, the wall helps you land on a direction.

TRYTap the heart or save icon on any pin for an instant, one-tap signal — no menu to find. Tap the rest of the pin to open its full details, where you can also say "not for me" or ask for more like it. On desktop, right-click a pin for the same actions as a quick menu at your cursor. Save one and watch it decompose. Like three things and the wall will suggest two directions to pick from. Try "Why am I seeing this?" too, and check the Ledger tab "What we think you like," which shows what it guessed vs. what you told it directly — you can delete either.
Open the Wall →
2 MOVE — THE PLAN BACKBONE

A plan that guides you, instead of one you have to fill in

/plan · three renders, switch in the top bar
Most project software makes you build and maintain the plan yourself. Here it's the opposite — the agent assembles the plan and keeps it updated, and you just follow it.

The plan is made up of steps, grouped into four types: decide, confirm, order, do. Each step's progress bar only moves when you actually make a decision — just looking around doesn't count. Type or paste anything into the box below and it gets filed under the right step automatically. You can also view the same plan three different ways: a package-tracker-style Trail, a subway-style Line map, or a GPS-style Navigator that just tells you what's next.

TRYConfirm the plumbing rough-in with a photo and watch that step move into the record. Paste in "navy paint idea" and see which step it gets filed under. Open a step that hasn't started yet to see why it's not available. Switch between the three views (V1/V2/V3) in the top-left.
Open the Plan →
3 DECIDE — THE WORKSPACE

Where you actually make decisions

/workspace

This is the heart of how everything works. The conversation scrolls by like a chat, but whatever you're actively working on — a comparison, a set of options — stays pinned near the top, so you're never stuck scrolling back to find it. You can rearrange and compare freely without committing to anything. Only when you actually decide does it get locked in as a permanent record, and the bigger the decision, the more confirmation it asks for before it's final.

TRYSort the tile options — that's just rearranging, not deciding. Pick the slate tile and you'll see a preview of what it would change before anything's final. Accept the vanity swap the agent suggests and watch it get logged, then undo it — nothing gets erased, it just notes that it was reversed. Click a run in the Sidebar and its work jumps back into view instead of making you scroll to find it.
Open the Workspace →
THE FULL PICTURE — ONE CONNECTED PROJECT
4 ALL FIVE DESTINATIONS, ONE SHELL

Five familiar destinations, one connected project

/project

This ties the earlier explorations into the actual navigation model: Now, Inspiration, My Space, Plan, and Products. The sidebar never changes — only the lens. Decisions surface in Now and get resolved wherever they actually live; every destination reads and writes the same underlying project, so nothing has to be re-explained when you switch.

TRYClick "Review options" on Now and watch it hand off straight to Products' Comparing tab with the same floor-tile decision already loaded. Switch Inspiration to "View as wall" for a Pinterest-style browse with hover and right-click quick actions. Ask Products a question and watch a result card go from hover, to added, to a full slide-in product viewer.
Open the Project Shell →

Shared foundations (same principles across all four)

Grayscale and gradient placeholders are deliberate — these test interaction patterns, not visual design. Data is simulated; runs are scripted; nothing connects to real inventory or pricing. Grown out of the Canvas interaction-pattern research (July 2026).